It’s been a little while since I posted anything much here. It’s been a case of too many projects on the go and I’ve not knuckled down and actually done much with any single one. That and I was demoing games at PAX Australia last weekend, which pretty much knocked me out.
Terrain
Stuff to fight on/around.
Developed Terrain Hexes – Layouts
My plan is to build some developed sectors using Brigade Models’ 2mm buildings. These will be perfect for any Hind Commander games and also any other 2/3/6mm Microarmour I end up playing with. One of the games I’m thinking of trying is Modern Spearhead, which uses 3″ square urban sectors. Now, in my last post I discussed my distaste with squares so it’s going to be hexagons. After some playing around I also found 3″ (75mm) to be a little small for what I wanted to do. So I ended up going with 90mm hexagons. I think 3″ squares to 90mm hexes is a perfectly reasonable progression.
Street grids on hexagons
Hexagons are awesome: there one of only 3 regular polygons that tessellate (the others are triangle and squares). What makes them unique and awesome is that there are no diagonal neighbours. For example, each square has 8 neighbours: the 4 that share an edge and the 4 that share a corner. What makes the diagonals difficult is that there not the same distance away as the edge neighbours. If you’re trying to move around a square grid then you need to have rules that deal with diagonal movement and that’s messy. However for hexagons there’s no such issue: each hexagon is adjacent to 6 others and there are no diagonals.
Little Wars Objective II
With Littlewars this weekend there has been a lot more modelling than posting. It’s been a little frantic with trying to do all the usual life stuff and also squeeze in getting as much as possible ready. However, I did take one quick picture this evening of the work on the objective so far. If you’ll recall from an earlier post this is meant to be a statue that will be what everyone’s trying to get close to in our King of The Hill style game. I’ll post some information after the event when I have more time, but it promises to be pretty cool so anyone in the Melbourne area should get on down this weekend.
Little Wars Objective
The Littlewars event we are running is a King of the Hill style event where the aim is to be the only side close to an objective at the end of each turn. As such we need an objective that’s worth fighting for. With the plan to have the fight occurring in a city it seemed natural to have a square with a statue or fountain in the middle and that would form the objective.
A fountain seems a bit dull, and while a group of children playing ring-a-rosie a la the centre of Stalingrad might be poignant I’m not sure how I’d pull it off.
Ruined WWWII Buildings – Complete
I posted a picture of one of these buildings about a week ago. These are being painted for a Dust Warfare event at Little Wars that I’m running with a couple of others. The plan is to have an urban fight over the ruins of Zverograd (an imagined Russian city from Dust) and so we need ruins.
These are good little buildings coming as laser cut MDF. The one you see here is in 6 parts and all together are 22cm by 38cm. They’re the result of Commission Figurines KickStarter. They don’t yet have them up for sale on their website, but I’m sure they will soon. Any way on to some pictures.